The Jst-4-Fn standard
The Jst-4-Fn standard helps quad-line pilots fly together with shared references: principles, calls, spacing, maneuvers, and routines. It is a solid entry point for joining a team on the field without reinventing everything before launch.
This web version brings the Jst-4-Fn standard into a progressive path and expands it with more than 80 practical maneuvers, animations, and team flying examples. The animations are visual aids; how they work is explained in About the animations.
This content has been reviewed and validated by the co-creators of this standard, Roelof van der Tak and Marc van der Graaf. Andreas Schiebler is also credited as a maneuver co-author. Thank you Roelof, Marc and Andreas.
The Jst-4-Fn standard
Section titled "The Jst-4-Fn standard"
The Jst-4-Fn standard provides essential foundations for any kiteflier who wants to fly in a team, whatever their level and wherever in the world they fly. Thanks to simple, shared conventions, you can join a team on the field and fly together quickly: 2, 10, 30 pilots, or even more.
It becomes easy to improvise a team with the kitefliers present, have fun quickly, and even offer a demo to the public.
The vocabulary of these maneuvers is well known in Europe, especially in Germany and the Netherlands.
The Jst-4-Fn standard has been carried voluntarily by several experienced pilots for over 10 years. It is not affiliated with any official organization, which helps free sharing and practical adoption on the field.
We integrated the original Jst-4-Fn manual and enriched it with more than 80 practical maneuvers from community feedback and field experimentation.
You will notice that leader calls are in English. This makes it easier to form international teams during festivals and gatherings (Berck, Dieppe, Brouwersdam, Marseille, etc.). We also provide French translations of the calls to support learning and vocabulary adoption.
Start with Jst-4-Fn
Section titled "Start with Jst-4-Fn"The entry path is now split into two steps: understand the shared framework, then move to the first maneuvers and exercises.
Explore maneuvers by level
Section titled "Explore maneuvers by level"Pick your current level. You can come back later and move up one step at a time.
Examples of team flying
Section titled "Examples of team flying"The examples show how the standard looks in real conditions: rhythm, positions and global team flow.
Alphabetical maneuver index
Section titled "Alphabetical maneuver index"1
- 180 left & rightBasic maneuvers
- 180 out / inBasic maneuvers
- 180 up / down / clock / anti-clockBasic maneuvers
2
- 2 columnsAdvanced level
B
- BallIntermediate level
- Big foot left/rightBasic maneuvers
C
- CascadeAdvanced level
- Cascade completeAdvanced level
- Change & change 90Intermediate level
- Change 90 in ballAdvanced level
- Collecting startIntermediate level
- Crazy cascadeVery advanced level
- Crazy changeVery advanced level
- Crazy Double U-turnVery advanced level
- Crazy move up / downVery advanced level
- Crazy U-turnVery advanced level
D
- DiamondsIntermediate level
- Double U-turnVery advanced level
F
- Face in / outBasic maneuvers
- Face up / left / down / rightBasic maneuvers
- Fast burst, slow burst & slow burst 2 stepsIntermediate level
- FollowIntermediate level
- Follow & stopBasic maneuvers
- Follow, 2 groupsIntermediate level
- Forward / Reverse / FlyBasic maneuvers
I
- In / outBasic maneuvers
- In grid & x by x by xIntermediate level
- Inside ballIntermediate level
L
- Left / right tip inIntermediate level
- Left / right turn up /downBasic maneuvers
O
- Odd / even & in lineBasic maneuvers
P
- Pair changeIntermediate level
- Pair change in ballAdvanced level
- Passing throughAdvanced level
- PinwheelIntermediate level
- Pinwheel cornerAdvanced level
- Pinwheel PositionIntermediate level
- Position changeIntermediate level
R
- RadarIntermediate level
- Roll up / down & split rollIntermediate level
S
- San Diego slideIntermediate level
- Slide landingIntermediate level
- Slide out / inBasic maneuvers
- Slide up / left / down / rightBasic maneuvers
- Snake & rollsIntermediate level
- Snake & slide outIntermediate level
- Split ballAdvanced level
- Split burstAdvanced level
- Split diamondsIntermediate level
- Split positionIntermediate level
- Split radarIntermediate level
- Split startIntermediate level
- Step followIntermediate level
- StepsAdvanced level
T
- Take down / inAdvanced level
- Texas slideIntermediate level
- Tip landing & 2 tip landingBasic maneuvers
- Transfer from top / bottomIntermediate level
- Transfer in ballAdvanced level
- Turn out / inBasic maneuvers
- Turn up / downBasic maneuvers
U
- U-turnVery advanced level
- Up / left / down / rightBasic maneuvers
X
- XX% face up / left / down / rightIntermediate level
Z
- Zip out / inIntermediate level
- Zip out, in lineIntermediate level
Bonus: the original manual
Section titled "Bonus: the original manual"The Jst-4-Fn standard first circulated as a PDF manual. We have brought its content into this web version, then expanded it with practical maneuvers, animations, and examples to make learning easier.
The PDF remains available for anyone who wants to keep the archive, print it, or see the document in its original form.
Go further
Section titled "Go further"Last updated